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gouraud.cpp File Reference

#include <stdio.h>
#include "agg_basics.h"
#include "agg_rendering_buffer.h"
#include "agg_rasterizer_scanline_aa.h"
#include "agg_scanline_u.h"
#include "agg_scanline_p.h"
#include "agg_renderer_scanline.h"
#include "agg_span_allocator.h"
#include "agg_span_gouraud_rgba.h"
#include "agg_span_gouraud_gray.h"
#include "agg_span_solid.h"
#include "platform/agg_platform_support.h"
#include "ctrl/agg_slider_ctrl.h"
#include "pixel_formats.h"
#include "agg_math.h"
#include "agg_dda_line.h"

Go to the source code of this file.

Classes

class  the_application

Defines

#define AGG_BGR24

Enumerations

enum  flip_y_e { flip_y = true }

Functions

int agg_main (int argc, char *argv[])


Define Documentation

#define AGG_BGR24
 

Definition at line 18 of file gouraud.cpp.


Enumeration Type Documentation

enum flip_y_e
 

Enumerator:
flip_y 

Definition at line 28 of file gouraud.cpp.

00028 { flip_y = true };


Function Documentation

int agg_main int  argc,
char *  argv[]
 

Definition at line 302 of file gouraud.cpp.

References platform_support::caption(), flip_y, platform_support::init(), pix_format, platform_support::run(), and agg::window_resize.

00303 {
00304     the_application app(pix_format, flip_y);
00305     app.caption("AGG Example. Gouraud Shading");
00306 
00307     if(app.init(400, 320, agg::window_resize))
00308     {
00309         return app.run();
00310     }
00311     return 1;
00312 }


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