#include <stdio.h>#include "agg_basics.h"#include "agg_rendering_buffer.h"#include "agg_rasterizer_scanline_aa.h"#include "agg_scanline_u.h"#include "agg_scanline_p.h"#include "agg_renderer_scanline.h"#include "agg_span_allocator.h"#include "agg_span_gouraud_rgba.h"#include "agg_span_gouraud_gray.h"#include "agg_span_solid.h"#include "platform/agg_platform_support.h"#include "ctrl/agg_slider_ctrl.h"#include "pixel_formats.h"#include "agg_math.h"#include "agg_dda_line.h"Go to the source code of this file.
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| class | the_application |
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| #define | AGG_BGR24 |
Enumerations | |
| enum | flip_y_e { flip_y = true } |
Functions | |
| int | agg_main (int argc, char *argv[]) |
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Definition at line 18 of file gouraud.cpp. |
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Definition at line 28 of file gouraud.cpp. 00028 { flip_y = true };
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Definition at line 302 of file gouraud.cpp. References platform_support::caption(), flip_y, platform_support::init(), pix_format, platform_support::run(), and agg::window_resize. 00303 { 00304 the_application app(pix_format, flip_y); 00305 app.caption("AGG Example. Gouraud Shading"); 00306 00307 if(app.init(400, 320, agg::window_resize)) 00308 { 00309 return app.run(); 00310 } 00311 return 1; 00312 }
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