00001 #include <stdio.h>
00002 #include "agg_basics.h"
00003 #include "agg_rendering_buffer.h"
00004 #include "agg_scanline_u.h"
00005 #include "agg_scanline_bin.h"
00006 #include "agg_renderer_scanline.h"
00007 #include "agg_renderer_primitives.h"
00008 #include "agg_rasterizer_scanline_aa.h"
00009 #include "agg_conv_curve.h"
00010 #include "agg_conv_contour.h"
00011 #include "agg_pixfmt_rgb.h"
00012 #include "agg_font_freetype.h"
00013 #include "platform/agg_platform_support.h"
00014
00015 #include "ctrl/agg_slider_ctrl.h"
00016 #include "ctrl/agg_cbox_ctrl.h"
00017 #include "ctrl/agg_rbox_ctrl.h"
00018
00019
00020 enum flip_y_e { flip_y = true };
00021 bool font_flip_y = !flip_y;
00022
00023
00024 #define pix_format agg::pix_format_bgr24
00025 typedef agg::pixfmt_bgr24 pixfmt_type;
00026
00027
00028 static char text[] =
00029 "Anti-Grain Geometry is designed as a set of loosely coupled "
00030 "algorithms and class templates united with a common idea, "
00031 "so that all the components can be easily combined. Also, "
00032 "the template based design allows you to replace any part of "
00033 "the library without the necessity to modify a single byte in "
00034 "the existing code. "
00035 "AGG is designed keeping in mind extensibility and flexibility. "
00036 "Basically I just wanted to create a toolkit that would allow me "
00037 "(and anyone else) to add new fancy algorithms very easily. "
00038 "AGG does not dictate you any style of its use, you are free to "
00039 "use any part of it. However, AGG is often associated with a tool "
00040 "for rendering images in memory. That is not quite true, but it can "
00041 "be a good starting point in studying. The tutorials describe the "
00042 "use of AGG starting from the low level functionality that deals with "
00043 "frame buffers and pixels. Then you will gradually understand how to "
00044 "abstract different parts of the library and how to use them separately. "
00045 "Remember, the raster picture is often not the only thing you want to "
00046 "obtain, you will probably want to print your graphics with highest "
00047 "possible quality and in this case you can easily combine the \"vectorial\" "
00048 "part of the library with some API like Windows GDI, having a common "
00049 "external interface. If that API can render multi-polygons with non-zero "
00050 "and even-odd filling rules it's all you need to incorporate AGG into "
00051 "your application. For example, Windows API PolyPolygon perfectly fits "
00052 "these needs, except certain advanced things like gradient filling, "
00053 "Gouraud shading, image transformations, and so on. Or, as an alternative, "
00054 "you can use all AGG algorithms producing high resolution pixel images and "
00055 "then to send the result to the printer as a pixel map."
00056 "Below is a typical brief scheme of the AGG rendering pipeline. "
00057 "Please note that any component between the Vertex Source "
00058 "and Screen Output is not mandatory. It all depends on your "
00059 "particular needs. For example, you can use your own rasterizer, "
00060 "based on Windows API. In this case you won't need the AGG rasterizer "
00061 "and renderers. Or, if you need to draw only lines, you can use the "
00062 "AGG outline rasterizer that has certain restrictions but works faster. "
00063 "The number of possibilities is endless. "
00064 "Vertex Source is some object that produces polygons or polylines as "
00065 "a set of consecutive 2D vertices with commands like MoveTo, LineTo. "
00066 "It can be a container or some other object that generates vertices "
00067 "on demand. "
00068 "Coordinate conversion pipeline consists of a number of coordinate "
00069 "converters. It always works with vectorial data (X,Y) represented "
00070 "as floating point numbers (double). For example, it can contain an "
00071 "affine transformer, outline (stroke) generator, some marker "
00072 "generator (like arrowheads/arrowtails), dashed lines generator, "
00073 "and so on. The pipeline can have branches and you also can have "
00074 "any number of different pipelines. You also can write your own "
00075 "converter and include it into the pipeline. "
00076 "Scanline Rasterizer converts vectorial data into a number of "
00077 "horizontal scanlines. The scanlines usually (but not obligatory) "
00078 "carry information about Anti-Aliasing as coverage values. "
00079 "Renderers render scanlines, sorry for the tautology. The simplest "
00080 "example is solid filling. The renderer just adds a color to the "
00081 "scanline and writes the result into the rendering buffer. "
00082 "More complex renderers can produce multi-color result, "
00083 "like gradients, Gouraud shading, image transformations, "
00084 "patterns, and so on. Rendering Buffer is a buffer in memory "
00085 "that will be displayed afterwards. Usually but not obligatory "
00086 "it contains pixels in format that fits your video system. "
00087 "For example, 24 bits B-G-R, 32 bits B-G-R-A, or 15 "
00088 "bits R-G-B-555 for Windows. But in general, there're no "
00089 "restrictions on pixel formats or color space if you write "
00090 "your own low level class that supports that format. "
00091 "Colors in AGG appear only in renderers, that is, when you "
00092 "actually put some data to the rendering buffer. In general, "
00093 "there's no general purpose structure or class like color, "
00094 "instead, AGG always operates with concrete color space. "
00095 "There are plenty of color spaces in the world, like RGB, "
00096 "HSV, CMYK, etc., and all of them have certain restrictions. "
00097 "For example, the RGB color space is just a poor subset of "
00098 "colors that a human eye can recognize. If you look at the full "
00099 "CIE Chromaticity Diagram, you will see that the RGB triangle "
00100 "is just a little part of it. "
00101 "In other words there are plenty of colors in the real world "
00102 "that cannot be reproduced with RGB, CMYK, HSV, etc. Any color "
00103 "space except the one existing in Nature is restrictive. Thus, "
00104 "it was decided not to introduce such an object like color in "
00105 "order not to restrict the possibilities in advance. Instead, "
00106 "there are objects that operate with concrete color spaces. "
00107 "Currently there are agg::rgba and agg::rgba8 that operate "
00108 "with the most popular RGB color space (strictly speaking there's "
00109 "RGB plus Alpha). The RGB color space is used with different "
00110 "pixel formats, like 24-bit RGB or 32-bit RGBA with different "
00111 "order of color components. But the common property of all of "
00112 "them is that they are essentially RGB. Although, AGG doesn't "
00113 "explicitly support any other color spaces, there is at least "
00114 "a potential possibility of adding them. It means that all "
00115 "class and function templates that depend on the color type "
00116 "are parameterized with the ColorT argument. "
00117 "Basically, AGG operates with coordinates of the output device. "
00118 "On your screen there are pixels. But unlike many other libraries "
00119 "and APIs AGG initially supports Subpixel Accuracy. It means "
00120 "that the coordinates are represented as doubles, where fractional "
00121 "values actually take effect. AGG doesn't have an embedded "
00122 "conversion mechanism from world to screen coordinates in order "
00123 "not to restrict your freedom. It's very important where and when "
00124 "you do that conversion, so, different applications can require "
00125 "different approaches. AGG just provides you a transformer of "
00126 "that kind, namely, that can convert your own view port to the "
00127 "device one. And it's your responsibility to include it into "
00128 "the proper place of the pipeline. You can also write your "
00129 "own very simple class that will allow you to operate with "
00130 "millimeters, inches, or any other physical units. "
00131 "Internally, the rasterizers use integer coordinates of the "
00132 "format 24.8 bits, that is, 24 bits for the integer part and 8 "
00133 "bits for the fractional one. In other words, all the internal "
00134 "coordinates are multiplied by 256. If you intend to use AGG in "
00135 "some embedded system that has inefficient floating point "
00136 "processing, you still can use the rasterizers with their "
00137 "integer interfaces. Although, you won't be able to use the "
00138 "floating point coordinate pipelines in this case. ";
00139
00140
00141
00142
00143
00144
00145
00146 template<class VS> void dump_path(VS& path)
00147 {
00148 FILE* fd = fopen("dump_path", "a");
00149 fprintf(fd, "-------\n");
00150 path.rewind(0);
00151 unsigned cmd;
00152 double x, y;
00153 while(!agg::is_stop(cmd = path.vertex(&x, &y)))
00154 {
00155 fprintf(fd, "%02X %8.2f %8.2f\n", cmd, x, y);
00156 }
00157 fclose(fd);
00158 }
00159
00160
00161
00162
00163 class the_application : public agg::platform_support
00164 {
00165 typedef agg::renderer_base<pixfmt_type> base_ren_type;
00166 typedef agg::renderer_scanline_aa_solid<base_ren_type> renderer_solid;
00167 typedef agg::renderer_scanline_bin_solid<base_ren_type> renderer_bin;
00168 typedef agg::font_engine_freetype_int32 font_engine_type;
00169 typedef agg::font_cache_manager<font_engine_type> font_manager_type;
00170
00171 agg::rbox_ctrl<agg::rgba8> m_ren_type;
00172 agg::slider_ctrl<agg::rgba8> m_height;
00173 agg::slider_ctrl<agg::rgba8> m_width;
00174 agg::slider_ctrl<agg::rgba8> m_weight;
00175 agg::slider_ctrl<agg::rgba8> m_gamma;
00176 agg::cbox_ctrl<agg::rgba8> m_hinting;
00177 agg::cbox_ctrl<agg::rgba8> m_kerning;
00178 agg::cbox_ctrl<agg::rgba8> m_performance;
00179 font_engine_type m_feng;
00180 font_manager_type m_fman;
00181 double m_old_height;
00182
00183
00184 agg::conv_curve<font_manager_type::path_adaptor_type> m_curves;
00185 agg::conv_contour<agg::conv_curve<font_manager_type::path_adaptor_type> > m_contour;
00186
00187
00188
00189
00190 public:
00191 the_application(agg::pix_format_e format, bool flip_y) :
00192 agg::platform_support(format, flip_y),
00193 m_ren_type (5.0, 5.0, 5.0+150.0, 110.0, !flip_y),
00194 m_height (160, 10.0, 640-5.0, 18.0, !flip_y),
00195 m_width (160, 30.0, 640-5.0, 38.0, !flip_y),
00196 m_weight (160, 50.0, 640-5.0, 58.0, !flip_y),
00197 m_gamma (260, 70.0, 640-5.0, 78.0, !flip_y),
00198 m_hinting (160, 65.0, "Hinting", !flip_y),
00199 m_kerning (160, 80.0, "Kerning", !flip_y),
00200 m_performance (160, 95.0, "Test Performance", !flip_y),
00201 m_feng(),
00202 m_fman(m_feng),
00203 m_old_height(0.0),
00204 m_curves(m_fman.path_adaptor()),
00205 m_contour(m_curves)
00206 {
00207 m_ren_type.add_item("Native Mono");
00208 m_ren_type.add_item("Native Gray 8");
00209 m_ren_type.add_item("Outline");
00210 m_ren_type.add_item("AGG Mono");
00211 m_ren_type.add_item("AGG Gray 8");
00212 m_ren_type.cur_item(1);
00213 add_ctrl(m_ren_type);
00214 m_ren_type.no_transform();
00215
00216 m_height.label("Font Height=%.2f");
00217 m_height.range(8, 32);
00218 m_height.num_steps(32-8);
00219 m_height.value(18);
00220 m_height.text_thickness(1.5);
00221 add_ctrl(m_height);
00222 m_height.no_transform();
00223
00224 m_width.label("Font Width=%.2f");
00225 m_width.range(8, 32);
00226 m_width.num_steps(32-8);
00227 m_width.text_thickness(1.5);
00228 m_width.value(18);
00229 add_ctrl(m_width);
00230 m_width.no_transform();
00231
00232 m_weight.label("Font Weight=%.2f");
00233 m_weight.range(-1, 1);
00234 m_weight.text_thickness(1.5);
00235 add_ctrl(m_weight);
00236 m_weight.no_transform();
00237
00238 m_gamma.label("Gamma=%.2f");
00239 m_gamma.range(0.1, 2.0);
00240 m_gamma.value(1.0);
00241 m_gamma.text_thickness(1.5);
00242 add_ctrl(m_gamma);
00243 m_gamma.no_transform();
00244
00245 add_ctrl(m_hinting);
00246 m_hinting.status(true);
00247 m_hinting.no_transform();
00248
00249 add_ctrl(m_kerning);
00250 m_kerning.status(true);
00251 m_kerning.no_transform();
00252
00253 add_ctrl(m_performance);
00254 m_performance.no_transform();
00255
00256 m_curves.approximation_scale(2.0);
00257 m_contour.auto_detect_orientation(false);
00258 }
00259
00260
00261 template<class Rasterizer, class Scanline, class RenSolid, class RenBin>
00262 unsigned draw_text(Rasterizer& ras, Scanline& sl,
00263 RenSolid& ren_solid, RenBin& ren_bin)
00264 {
00265 agg::glyph_rendering gren = agg::glyph_ren_native_mono;
00266 switch(m_ren_type.cur_item())
00267 {
00268 case 0: gren = agg::glyph_ren_native_mono; break;
00269 case 1: gren = agg::glyph_ren_native_gray8; break;
00270 case 2: gren = agg::glyph_ren_outline; break;
00271 case 3: gren = agg::glyph_ren_agg_mono; break;
00272 case 4: gren = agg::glyph_ren_agg_gray8; break;
00273 }
00274
00275 unsigned num_glyphs = 0;
00276
00277 m_contour.width(-m_weight.value() * m_height.value() * 0.05);
00278
00279 if(m_feng.load_font(full_file_name("timesi.ttf"), 0, gren))
00280 {
00281 m_feng.hinting(m_hinting.status());
00282 m_feng.height(m_height.value());
00283 m_feng.width(m_width.value());
00284 m_feng.flip_y(font_flip_y);
00285
00286 agg::trans_affine mtx;
00287 mtx *= agg::trans_affine_rotation(agg::deg2rad(-4.0));
00288
00289
00290 m_feng.transform(mtx);
00291
00292 double x = 10.0;
00293 double y0 = height() - m_height.value() - 10.0;
00294 double y = y0;
00295 const char* p = text;
00296
00297 while(*p)
00298 {
00299 const agg::glyph_cache* glyph = m_fman.glyph(*p);
00300 if(glyph)
00301 {
00302 if(m_kerning.status())
00303 {
00304 m_fman.add_kerning(&x, &y);
00305 }
00306
00307 if(x >= width() - m_height.value())
00308 {
00309 x = 10.0;
00310 y0 -= m_height.value();
00311 if(y0 <= 120) break;
00312 y = y0;
00313 }
00314
00315 m_fman.init_embedded_adaptors(glyph, x, y);
00316
00317 switch(glyph->data_type)
00318 {
00319 default: break;
00320 case agg::glyph_data_mono:
00321 ren_bin.color(agg::rgba8(0, 0, 0));
00322 agg::render_scanlines(m_fman.mono_adaptor(),
00323 m_fman.mono_scanline(),
00324 ren_bin);
00325 break;
00326
00327 case agg::glyph_data_gray8:
00328 ren_solid.color(agg::rgba8(0, 0, 0));
00329 agg::render_scanlines(m_fman.gray8_adaptor(),
00330 m_fman.gray8_scanline(),
00331 ren_solid);
00332 break;
00333
00334 case agg::glyph_data_outline:
00335 ras.reset();
00336 if(fabs(m_weight.value()) <= 0.01)
00337 {
00338
00339
00340
00341 ras.add_path(m_curves);
00342 }
00343 else
00344 {
00345 ras.add_path(m_contour);
00346 }
00347 ren_solid.color(agg::rgba8(0, 0, 0));
00348 agg::render_scanlines(ras, sl, ren_solid);
00349
00350 break;
00351 }
00352
00353
00354 x += glyph->advance_x;
00355 y += glyph->advance_y;
00356 ++num_glyphs;
00357 }
00358 ++p;
00359 }
00360 }
00361 else
00362 {
00363 message("Please copy file timesi.ttf to the current directory\n"
00364 "or download it from http://www.antigrain.com/timesi.zip");
00365 }
00366
00367 return num_glyphs;
00368 }
00369
00370
00371 virtual void on_draw()
00372 {
00373 pixfmt_type pf(rbuf_window());
00374 base_ren_type ren_base(pf);
00375 renderer_solid ren_solid(ren_base);
00376 renderer_bin ren_bin(ren_base);
00377 ren_base.clear(agg::rgba(1,1,1));
00378
00379 agg::scanline_u8 sl;
00380 agg::rasterizer_scanline_aa<> ras;
00381
00382 if(m_height.value() != m_old_height)
00383 {
00384 m_width.value(m_old_height = m_height.value());
00385 }
00386
00387 if(m_ren_type.cur_item() == 3)
00388 {
00389
00390
00391
00392 m_feng.gamma(agg::gamma_threshold(m_gamma.value() / 2.0));
00393 }
00394 else
00395 {
00396 m_feng.gamma(agg::gamma_power(m_gamma.value()));
00397 }
00398
00399 if(m_ren_type.cur_item() == 2)
00400 {
00401
00402
00403 ras.gamma(agg::gamma_power(m_gamma.value()));
00404 }
00405
00406
00407 draw_text(ras, sl, ren_solid, ren_bin);
00408
00409 ras.gamma(agg::gamma_power(1.0));
00410
00411
00412 agg::render_ctrl(ras, sl, ren_base, m_ren_type);
00413 agg::render_ctrl(ras, sl, ren_base, m_height);
00414 agg::render_ctrl(ras, sl, ren_base, m_width);
00415 agg::render_ctrl(ras, sl, ren_base, m_weight);
00416 agg::render_ctrl(ras, sl, ren_base, m_gamma);
00417 agg::render_ctrl(ras, sl, ren_base, m_hinting);
00418 agg::render_ctrl(ras, sl, ren_base, m_kerning);
00419 agg::render_ctrl(ras, sl, ren_base, m_performance);
00420 }
00421
00422
00423
00424 virtual void on_ctrl_change()
00425 {
00426 if(m_performance.status())
00427 {
00428 pixfmt_type pf(rbuf_window());
00429 base_ren_type ren_base(pf);
00430 renderer_solid ren_solid(ren_base);
00431 renderer_bin ren_bin(ren_base);
00432 ren_base.clear(agg::rgba(1,1,1));
00433
00434 agg::scanline_u8 sl;
00435 agg::rasterizer_scanline_aa<> ras;
00436
00437 unsigned num_glyphs = 0;
00438 start_timer();
00439 for(int i = 0; i < 50; i++)
00440 {
00441 num_glyphs += draw_text(ras, sl, ren_solid, ren_bin);
00442 }
00443 double t = elapsed_time();
00444 char buf[100];
00445 sprintf(buf,
00446 "Glyphs=%u, Time=%.3fms, %.3f glyps/sec, %.3f microsecond/glyph",
00447 num_glyphs,
00448 t,
00449 (num_glyphs / t) * 1000.0,
00450 (t / num_glyphs) * 1000.0);
00451 message(buf);
00452
00453 m_performance.status(false);
00454 force_redraw();
00455 }
00456 }
00457
00458
00459 virtual void on_key(int x, int y, unsigned key, unsigned flags)
00460 {
00461 if(key == ' ')
00462 {
00463 font_flip_y = !font_flip_y;
00464 force_redraw();
00465 }
00466 }
00467
00468 };
00469
00470
00471
00472 int agg_main(int argc, char* argv[])
00473 {
00474 the_application app(pix_format, flip_y);
00475 app.caption("AGG Example. Rendering Fonts with FreeType");
00476
00477 if(app.init(640, 520, agg::window_resize))
00478 {
00479 return app.run();
00480 }
00481 return 1;
00482 }
00483
00484